Interactive | iPhone Apps | Videogames | Bio |
Welcome to geeherman.com
Application Development Services
Based in downtown Manhattan, New York City
Freelance, Contract, or Hire
Custom iPhone/iPad App Development Services database-driven content, server-driven data, multi-touch gesture and motion, user location, maps, in-app purchases, application settings, image manipulation, sound manipulation, advertisements, animation, twitter/facebook/email integration |
iPatch |
iPatch launched 3 November 2009. Check out the iPatch blog | |
Two Birds Bridesmaid |
Two Birds Bridesmaid Coming to the app store soon. Check out the company's website. | |
Delocated, the companion app to the hit adult swim show. Completed, but not released. | ||
Screw, Marry, Kill This app was rejected by apple for "objectionable content". | ||
Screw, Marry, Kill This app was rejected by apple for "objectionable content". |
Gary Herman 497 Henry Street #4 Brooklyn, NY 10009 M.S. Computer Science Stanford University 1996 B.S. Computer Science Stanford University 1994 6+ years in the Video Game Industry, three as Lead Programmer, earning six professional credits. 5 years as Senior Software Engineer leading product design and development in B2B, B2C and CRM. 1+ years in the Financial Industry, creating an equities OMS utilizing the FIX protocol. Ability to rapidly prototype ideas for proof of concept, sales demos, and presentations. Experience with Agile methodology. Experience building and managing development teams. Working knowledge of many programming languages, environments and platforms including C, C++, Objective C, Java, PHP, JavaScript, ActionScript 3.0, jQuery, Perl/shell/python scripting, Mac, Windows, UNIX/Linux, MySQL/Oracle/Postgres/Sybase, Apache, REST/SOAP, TCP/IP, XML, OpenSSL, PKI, qmail, .NET, Microsoft XDK and DirectX Available for freelance, contract, or hire. Interested parties, please email garymichaelherman at yahoo |
Custom Application Development * thoughtful, user-informed interaction design * interactive productivity and entertainment applications * relational database design and implementation * custom Content Management System development * expert object-oriented PHP/Javascript/Ajax/HTML/Perl web programming * hosting, security, SSL certificate management experience | |
Product formula and pricing tool, running on LAMP architecture | |
Photo-based Jigsaw puzzle game, built with Actionscript 3.0, play it dynamic php/mysql/javascript web content Facebook app/fan page development Mediapolis Iowa(tm) development | |
Agile Java 6/Swing programming on MarketCenter, an NASD and SEC compliant FIX-based front-end order management system Prototyped UI enhancements, developed an interface for sending IOI messages, created installation packages, designed automated software update system, and gained experience with FIX. | |
Lead Software Developer/Systems Administrator/DBA for a technical solutions firm Implemented and maintained front and back-end solutions for: CityRealty.com, REOL Services, Vornado, Mack-Cali, Ramco-Gershenson, Hartz Mountain, Wein & Malkin, and several other Real Estate companies Managed web hosting, server racks, office networking, nameserver admin, backup and restore, email systems, Oracle and sybase databases, php code, perl scripts, solaris and linux servers | |
Critical Arc/RestaurantPro.com: "Customer Intelligence" Project Leader: Created an embedded system device and software to capture, parse and encrypt Credit Card data, and a CRM website for merchants to view reports | |
Built "digital wallet" B2C web technology for online purchases Architected secure Extranet for CapitalOne and Discover Cash-back rebate system for digital wallet purchases with BeFree, LinkShare and Commission Junction | |
IBM Almaden Research Center: Interned under Dr. Ted Selker researching "conversational interfaces" |
Videogame Programming and Production * 6 professional credits * XBOX 360 console experience * network synchronization, latency and bandwith issues | |||||
Studio: Gaia Industries Games: StreetTrace:NYC and Wing Commander: Arena Platform: XBOX 360 Live Arcade Publishers: Gaia Industries, Microsoft and Electronic Arts Roles: * Co-founder and Technical Director of start-up Gaia Industries. Built and managed a team of 4 programmers in a high-pressure environment, mentored Junior Programmers, and led all interaction with external test and internationalization teams * Lead Programmer, 'Street Trace: NYC' released 8/22/2007. Wrote game physics, object behaviors, networking, AI, Xbox integration, custom b-spline based 3D racetrack editor, and game design documents. * Lead Programmer 'Wing Commander Arena' released 7/25/2007. Managed development team of 4 engineers. |
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Studio: Postlinear Entertainment Game: 10six: the million player game Platform: PC Release Date: February 28, 2000 Publisher: SEGASoft Roles: Lead Programmer/Game Programmer. Wrote custom interpreted scripting language, designed client/server simulation engine, implemented game physics, object behaviors, virtual economy, AI, cameras |
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Studio: Crystal Dynamics Games: Off World Interceptor, Slam 'n Jam '95 Platform: 3DO Publisher: Crystal Dynamics Roles: Game Programmer, boss enemy scripting, graphics tools development. |
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